Character TD
Rigging TD
R&D
In this project we had to build a sheep and 4 human characters with 30 outfit variations, and they needed to be swapped in the shot. I rigged almost all the characters and props. The base facial rig for the humans was provided to me to propagate to the characters and polish the deformations.
Caveman, Cavewoman and Innovator lineup
All the garments were separated assets connected in the animation scene with a python script. I had to do also a simple UI for the animators to choose which garment and character they wanted to link.
The outfits needed to snap to the character pose, and It was also required to link multiple outfits to the same character.
Directed by BUCK